Purpose:
To replicate fully the Club Bing sign-in process, the entire game loop (including CAPTCHAs/ASIRRAs), and the sign out process to allow fully automated way of earning tickets, while being as stable and fast as possible.
Developement:
Development of AntiLBI made use packet sniffing (WireShark/TamperData), flash decompiling/deobfuscation (Sothink SWF Decompiler), and C# coding.
Workings:
Under the hood, AntiLBI uses C# HttpWebRequests to the appropriate Windows Live, Club Bing, and ASIRRA endpoints. The browser and even the Flash Runtime are not necessary for AntiLBI.
Downloads:
AntiLBI source code is provided as is (being over a year old, most likely broken), and for hopefully educational purposes as an exploration into reverse engineering, multi-threading, and object orientation in C#.